Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Monday, April 6, 2015

Art of Red Scanlon

Red Scanlon is our arcade bullet hell shooter that we made for the GiantROM game jam. It's up and playable here. The current build was made in 9 days by Myself and my brother Lucas who did the coding. Music by TheHamsterAlliance.

Here's some of the art for the game.

The Title Screen

The Main Menu
Episode Selection Screen

Playscreen UI

The Red Scanlon
Bomber

Cannoneer

Chopter

Fighter

Laser Barge

Missile Raider

Sentry Turret

Spearhead

Zepelin


Friday, July 11, 2014

Fantasy Weapon Concepts

I realized that my portfolio was lacking any sort of prop/weapon design stuff so I decided to create some. These are fantasy weapons possibly for my Papercraft game. I wasn't sure which background popped the designs best, so I included two of them.



Sunday, May 25, 2014

Papercraft Fantasy Creatures

There be dragons



Papercraft Fantasy Villains!

These are the villains of the game. They were especially fun to make because of all the pointy triangle shapes. Their designs were made to mirror the original three characters I made; The Rogue, Knight, and Mage,  whom the player controls.

Tuesday, May 20, 2014

More Papercraft Fantasy

These are some of the possible NPC's the player might interact with.


It's a Papercraft Fantasy

Take the Three pinnacle archetype fantasy characters, give them a highly stylized 2D paper cutout look, and then dump them into a 3D side-scrolling environment and what do you get?

Papercraft Fantasy
a side-scrolling RPG adventure.
Character Concepts by yours truly

Thursday, May 15, 2014

Some Vis Dev portfolio stuff

Here are some of my Visual Development pieces I did about a month ago when I started sending out Job resumes to some animation studios for vis dev / concept positions. As you can see there is a major emphasis on character design, as that is my main interest.

There's been a lack of posts recently on my blog because I'm currently writing a story, outline and script, for a graphic novel I'm starting. 











Friday, March 7, 2014

Sketch Dump - Character Studies

Some Old Master Studies


African male head studies
Raffelo the street magician
head sketches for a newish character
Itchy the Meth Zambie (BB meets TWD)
Random Sketch
Almost Forgot
A couple rough Story sketches


Sunday, February 23, 2014

Gadget Punk Update - Boss Enemies

Using my hatred for insects as inspiration, I decided to make them the enemies in the game but as robots. I designed each boss after a specific bug (except the snail). 

I decided to use a different technique; Blue Pencil, Prismacolor Markers, Prismacolor Watercolor Pencils.

Boss Enemies






Friday, February 7, 2014

Gadget Punk Character Concept

 Gadget Punk is the scrappy little robot who is the star of his own rogue-like sidescrolling adventure game!

Design inspiration came from small scraps and tools you can find around a mechanic's shop or in a toolbox.








My Early Idea Sketches