I realized that my portfolio was lacking any sort of prop/weapon design stuff so I decided to create some. These are fantasy weapons possibly for my Papercraft game. I wasn't sure which background popped the designs best, so I included two of them.
Showing posts with label Concept. Show all posts
Showing posts with label Concept. Show all posts
Friday, July 11, 2014
Sunday, May 25, 2014
Papercraft Fantasy Creatures
Papercraft Fantasy Villains!
These are the villains of the game. They were especially fun to make because of all the pointy triangle shapes. Their designs were made to mirror the original three characters I made; The Rogue, Knight, and Mage, whom the player controls.
Wednesday, May 21, 2014
Papercraft Fantasy again
Tuesday, May 20, 2014
It's a Papercraft Fantasy
Take the Three pinnacle archetype fantasy characters, give them a highly stylized 2D paper cutout look, and then dump them into a 3D side-scrolling environment and what do you get?
Papercraft Fantasy
a side-scrolling RPG adventure.
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| Character Concepts by yours truly |
Thursday, May 15, 2014
Some Vis Dev portfolio stuff
Here are some of my Visual Development pieces I did about a month ago when I started sending out Job resumes to some animation studios for vis dev / concept positions. As you can see there is a major emphasis on character design, as that is my main interest.
There's been a lack of posts recently on my blog because I'm currently writing a story, outline and script, for a graphic novel I'm starting.
Friday, March 7, 2014
Sketch Dump - Character Studies
Some Old Master Studies
African male head studies
Raffelo the street magician
head sketches for a newish character
Itchy the Meth Zambie (BB meets TWD)
Random Sketch
Almost Forgot
A couple rough Story sketches
Labels:
Art,
Character,
Concept,
Design,
digital,
drawing,
Old Masters,
Portrait,
sketch,
Sketch Dump,
Storyboard,
Studies
Sunday, February 23, 2014
Gadget Punk Update - Boss Enemies
Using my hatred for insects as inspiration, I decided to make them the enemies in the game but as robots. I designed each boss after a specific bug (except the snail).
I decided to use a different technique; Blue Pencil, Prismacolor Markers, Prismacolor Watercolor Pencils.
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| Boss Enemies |
Thursday, February 20, 2014
Introducing the Sketch Dump Series
Seeing as how I've gotten in a groove of posting more often lately, even if its some sketches or scribbles, I've decided to stick with the flow. I happen to sketch a lot without ever posting them, they usually just sit inside my sketchbook or notepad and never see the light of day. So starting now whenever I do some sketches or scribbles, I'll gather up maybe a week's worth and do a weekly Sketch Dump... if that sounds gross it's all on you buddy.
Sometimes I do good sketches and sometimes I do bad sketches, sometimes I like them and sometimes I hate them, sometimes I fill up the pages and sometimes I don't, but I won't discriminate, they're all worth the post.
Sometimes I do good sketches and sometimes I do bad sketches, sometimes I like them and sometimes I hate them, sometimes I fill up the pages and sometimes I don't, but I won't discriminate, they're all worth the post.
Sunday, February 16, 2014
Doin Art Son
Some Works in Progress
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| Cassandra, a character in The Millenials |
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| Rubbles the junk vendor, a character in Gadget Punk |
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| Desert Landscape |
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| World Map POV concepts |
Some Sketchbook stuff
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