Tuesday, January 29, 2013
Sunday, January 27, 2013
Trigun Storyboard
I chose to do my storyboard on Trigun since it is somewhat related to my previous one and also what I want to do for my final project. It's also one of my favorite anime series.
You can watch the sequence here just skip to around 15 min. Don't worry it's legit.
Storyboard from Trigun. Episode 12 "Diablo" |
Concept Art 348: Final Project
For my final project I want to work on creating concept art for a Science-Fiction Western. This idea is primarily focused towards being a AAA video game title; but could also be used for Cinema, Television, or a Graphic Novel. For this project I will be concentrating on designing the look and feel of the world for a brand new IP. I will NOT be using my time to concern myself with any game design or mechanics. This is a project I may want to carry on with for my Capstone.
I don't have a title yet, but for now I'm calling it NOMAD. There isn't a story yet as well.
What I do know is that it will follow a male protagonist who is either a Cowboy, Outlaw, or Bounty Hunter. Something like that; he uses lots of guns.
The setting is the future, after our era has been forgotten. The world is more or less all desert and rock now, with lots of advanced technology that still looks industrial. Life is harsh and everything is dirty. It's not really post-apocalyptic; It's more of a post-civilization setting, where government has fallen and anarchy rules. On top of that in order to survive the barren wasteland that is the world, wildlife has evolved; Giant Sandworms, Lizards large enough to ride, Buzzards the size of jets and are no longer just scavengers. There is a constant struggle between Man and nature.
Some examples I draw inspiration from.
Things to work on:
My Goals:
I don't have a title yet, but for now I'm calling it NOMAD. There isn't a story yet as well.
What I do know is that it will follow a male protagonist who is either a Cowboy, Outlaw, or Bounty Hunter. Something like that; he uses lots of guns.
The setting is the future, after our era has been forgotten. The world is more or less all desert and rock now, with lots of advanced technology that still looks industrial. Life is harsh and everything is dirty. It's not really post-apocalyptic; It's more of a post-civilization setting, where government has fallen and anarchy rules. On top of that in order to survive the barren wasteland that is the world, wildlife has evolved; Giant Sandworms, Lizards large enough to ride, Buzzards the size of jets and are no longer just scavengers. There is a constant struggle between Man and nature.
Some examples I draw inspiration from.
Currently reading the book, not the comic. |
One of my favorite series. |
- Character Designs
- Protagonist, Antagonist, Enemies, Non-Players
- Creature Designs
- Monsters, Wildlife
- Environments
- Landscapes, Sets (Interior/Exterior), Color/Mood studies, Modeling schematics
- Vehicles
- Mounts, Transports, Ships
- Props
- Weapons, Items, Misc stuff
My Goals:
- Biggest goal is to tackle perspective, especially when doing environment set designs.
- Increase my technical drawing skill when doing weapon and vehicle designs.
- Obtain a life-like quality in my character and creature designs.
- Get better with digital in general.
Thursday, January 24, 2013
Monday, January 21, 2013
Character Concepts
Runi |
Mushi |
El Guapo |
Emerick |
Primal Zombie or Zombie Prime |
Marionette . 0 |
Morgo |
Alexandria |
Tolo |
F this guy |
Idea Scribbles |
Messin Around |
Monday, January 14, 2013
Storyboard
Sunday, January 13, 2013
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