Sainez Art
Monday, May 21, 2012
New Project : Deadman
Deadland is a 3rd person cinematic action game. The game follows the main protagonist Deadman as he plunges himself through the underworld on his quest to find Deitus (god of death), kill him, and get his life back.
The story is: the god of death stole the protagonists' 'heart' (soul) and dragged him to the underworld. By taking his heart, he has trapped the protagonist in the underworld and stolen his identity. The protagonist then assumes the role of the Deadman, a being in the underworld who has kept his consciousness. He learns that the only way to escape the underworld is to defeat Deitus and get his heart back. To get to Deitus he must travel the underworld and defeat the 7 Princes of Hell and retrieve their keys to open the doors to death's domain.
For the rest of this term we will focus on building this fictional underworld. Deadman, the 7 Princes of hell, their domains, and lesser creature designs, along with item and weapon designs.
Visual Inspirations
| God of War 3 |
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| Darksiders 2 |
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| Diablo 3 |
Labels:
Concept Art,
Project,
Proposal,
Video Game
Thursday, May 3, 2012
Wednesday, April 11, 2012
Code of Arms : a strategy rpg video game proposal.
Title: Code of Arms
Project: To design a strategy rpg video game that can later be made in unity3d engine.
The general idea right now is an old school style of RPG, reminiscent of the older Final Fantasy games combined with elements of tactic games like Fire Emblem. We will be focusing solely on the pre-production stage this term. This includes Character Concepts, Creature & Enemy designs, Weapons & Items, Environment & Set Design, World Design, and Storyboards; along with designing the gameplay mechanics of the game. This will be the first time actually creating concept art for a target game idea, so I think I'll stick to one art style so they'll read together instead of individually. Research will be one of the biggest parts of this project because I've never tried designing a game, I don't really know where to start. Aside from the art we'll be designing how the game is played, which we already have an idea.
I was a big fan of turn-based strategy and rpg's, they were what really got me into video games. My favorites were the final fantasy and fire emblem series. Both are quite different from one another, but I want to take elements from both to create something new. The idea came to me when I got a android tablet; the fact that there are no buttons or sticks and only touch kind of restricts the types of games you can make for it. But a touch command menu based game would be ideal, and there aren't many out there right now. So my choice of doing turn based stems from wanting to use a touch input device to play it.
Designing an rpg is the ideal project for me because there is a lot to do. A large cast of diverse characters to create, right now were thinking of approximately 10 characters for the player to choose from. An extremely wide variety of creature and enemy designs to make; they will have to complement certain environments and locations in the world. It should also prove a challenge to create a world that feels alive.
The game will be done in 3D with 2D cutscenes. There will be a 3D world map that the player will travel on. There will be 3D cities, dungeons, and other locations that the player will explore. We haven't decided on random battle encounter or a physical encounter. Each battle will take place on a 13x13 grid, which allows for strategic gameplay without fights taking long amounts of time. The players party will consist of a maximum of 3 or 5 characters, we haven't decided yet.
For an art style, I was gonna have it stem from a mashup of genres and themes. I've been pushing around the idea of Cyber punk and medieval fantasy, or Indiana Jones meets early sci-fi. I definitely want fantasy&magic meets sci-fi&technology.
Products: Character Sheets that show some process of evolution
Character Sheets that show different perspectives and costume designs
Creature Design sheets exhibiting anatomy and gesture and design
Weapon Designs (who uses, what they do, where you get them, etc.)
World Map
Environment & Scene designs
Cutscene Illustration Storyboards
It will be hard to estimate what we will have done for each critique because we'll be working on everything all at once. The following is all tentative and is simply for the sake of having some organization.
Timeline
Meeting 1: Character Designs / Creature Designs
Meeting 2: Characters cont...? Costumes & Weaponry
Meeting 3: World / Environments / Sets
Meeting 4: Story & Storyboards
Design
Meeting 1: Gameplay Mechanics
Meeting 2:
Meeting 3:
Meeting 4: Interface
Gameplay Research Visuals
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| Like Fire Emblem I want the battle field to be grid turn based And the use of a larger party with a variety of unit types allows for more strategy. |
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| Like in Final Fantasy I want to use a speed facter to determine the turn order of units (top right) I also want to implement the menu based selection of abilities. |
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| Like Bastion, I want to use Illustrations for the cutscenes to portray the story |
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| The cutscenes in Infamous were sequences of comic style illustrations |
Monday, March 19, 2012
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