Thursday, February 11, 2016

Law of the Nomad - the comic

I've begun my journey into comic books, and my first big step is the Law of the Nomad. The Law of the Nomad is an original story created by myself and my brother Lucas Soto. It follows the journey of Makya, a Nomad, which in this world is a wandering law enforcer; he is on a mission to track down and capture a rogue Nomad by the name of Nashoba, whose intentions threaten to upset the current order laid out by the government.

The first chapter/issue is complete. However as I am trying to get it off the ground and hopefully make some money, I don't want to post the whole thing to the internet quite yet. So here are the first few pages, as a taste.




The bird's hair is the wrong color, I just haven't corrected it yet.




Monday, April 6, 2015

Art of Red Scanlon

Red Scanlon is our arcade bullet hell shooter that we made for the GiantROM game jam. It's up and playable here. The current build was made in 9 days by Myself and my brother Lucas who did the coding. Music by TheHamsterAlliance.

Here's some of the art for the game.

The Title Screen

The Main Menu
Episode Selection Screen

Playscreen UI

The Red Scanlon
Bomber

Cannoneer

Chopter

Fighter

Laser Barge

Missile Raider

Sentry Turret

Spearhead

Zepelin


Friday, July 11, 2014

Fantasy Weapon Concepts

I realized that my portfolio was lacking any sort of prop/weapon design stuff so I decided to create some. These are fantasy weapons possibly for my Papercraft game. I wasn't sure which background popped the designs best, so I included two of them.



Tuesday, July 8, 2014

Portfolio Revamp and some new stuff

Please go check out my new Portfolio. I cleaned up some stuff, trimmed the fat, and organized it so it's a bit more presentable. I've also added some new stuff that I forgot or was too busy to make a post for. I recently moved up to Seattle and that kept me kinda busy for a week or two.

Down below is some new stuff I've been working on. I think I'm really starting to hit my stride with this art style. At the very least I'm really having fun with it.

This is an overworld map that is post-inspired by a project my brother worked on for his class. I wasn't a part of the project at all, but I really liked the idea and felt compelled to express my own vision of what it could have been.

Down here are some of the character/unit types that would be in the game. The Runts are the slinger units, or salesman. They stand on corners and sell the candy. The Nerds would invent new more valuable candy to sell. The DumDums/Bullies are used to take over enemy territory, you send them to corners or streets you don't control to conquer them. Lastly the Peeps are used to boost sales numbers; send them to a territory you control and the value of the candy being sold will double.


Still working on my Papercraft idea, these are some of the bigger monster types you might fight. Silhouette art is some of my favorite stuff to do, so these are very enjoyable to make. This is more focused on creature rather than character.